Silent Hunter Patch V1 4btswaps Rating: 5,1/10 7105 reviews
  1. Silent Hunter 3 Mods 2018

L A ST CHANGE: 20190 7 1 0Please, if you. Want to give feedback.

Find something wrong. Or would like to have something added!This thread is meant as a documentation-resource and not intended for discussion and useless welcome-mails that contain no helping info.You guys may continue to use the cluttered Susi-forum for that.If you have a question that you would like to raise, please try to use the on SuSi. If that does not help, we have included links to the discussion-threads of the very projects. So if you want to ask a question, please post there in the mentioned threads because those deal with that specific topic there. This is what has been released in the past 12 years:- the old unpatched version of SH3- the 1st official patch published by UBi-Soft- the 2nd official patch published by UBi-Soft- the 3rd official patch published by UBi-Soft- the LAST official patch published by UBi-Soft- the H.sie-fixes- the Stiebler-addon to the H.sie-fixes- a different approach but not less interesting- an overview on how to configureNo matter where you start from: You have to have an original product-version. All of these patches check their basis!

Silent Hunter 3 Mods 2018

UBi-Soft's V1.0 has been published 15-Mar-2005.For example: When you have an old DVD it is mostly a plain 1.0 version, i.e. The SH3.EXE shows: V1.0.0.1.Its MD5sum is usually= 1d91171233ef62ce5edd3723c6a47240Newer versions (2008+) already feature the game patched to V1.4b, so you will not need to apply patch 1.4b again(That would not change anything anyway). Thanks Steve for mentioning.So the rule of thumb is:Install your game as described in the. Then run the patch 1.4b.Then it either is carried out or it will tell you that the version you have already IS a V1.4b.Both will result in you having the socalled 'original unmodded plain vanilla stock version V1.4b'. UBi-Soft's Patch V1.1 has been published 17-Mar-2005 16:19.V1.1 contains these CHANGES, ADDITIONS AND FIXES:. Career menus were changed.

'Continue Career' button was removed. The 'German Cross in Gold' will now be visible on crew. Workaround for nVidia bug mentioned in the Readme (now it will be possible to switch on /off the particle systems using 'Ctrl+P'). The career 'Save& Exit' was modified: now it will be possible to save the game and 'Exit to Menu' without adding unnecessary saved games. The possibility to return to base from any situation while in a career patrol was changed. UBi-Soft's Patch V1.3 has been published 10-May-2005 15:02.V1.3 contains these CHANGES AND ADDITIONS:Now external camera is linked to the U-Boot using ',” and '.'

What's all that?Over the years, SH3 has received much more attention than any other game of its genre. So many MODifications have been published for the game, that one can state it has evolved into a whole new game. Hardly any section of the game has been left untouched: You will come across SOUND-MODifications, GRAPHICS-MODifications, GAMEPLAY-MODifications, REALISM-MODifications, GAMEPLAY-MODifications, even the executable game-files have been PATCHed.

MEGA-MODifications are also available, providing integrated combinations of MOD-collections in a one-pack-solution.Defined by a rule of thumb: If the executables are altered, it is a PATCH, if anything in the data-folder is changed, then that is a MOD, combinations of single MODs are called MEGA-MODs. Is anybody still working at code-patches for SH3? Fader Berg maybe?I have a bunch of ideas in my head and would like to discuss whether it can be done and what needs to be done, so I kindly ask all coders for their opinion.1. Please add to the resultscreen:- a 'killed in action' information- a value how many torps have been shot by the Uboot- which type that Uboot was- how many DCs have been lauched against your Uboot2. Can there be a fix for- the bug with ships that break in half and you get no tonnage- the bug with ships that never seem to sink (in MP you have no desire for realistic sinking times anyway)3. Why not include the chat into the radio traffic. It would raise the realism feeling, if the chat message came via radio and the player could reread it after a while.4.

HunterSilent Hunter Patch V1 4btswapsPatch

How about making the GENERATE MISSION sub routines accessible from the outside, so you could have a.bat call the SH3.exe and autogenerate a mission?5. A pre-game torpedo editor would be super, so every player could use his preferred loadout, of course within the limits of the year that the mission plays in.6, same goes for crew, setup.I would loooove to read and talk about more ideas!!!!!

Silent Hunter III features a fully dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of WWII U-Boat warfare, the dynamic campaign significantly improves the game's replay value, as the campaign plays out differently each time.

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